While AMD’s RDNA2 generation supports hardware ray tracing, that acceleration is not currently supported in Blender 3.0’s HIP implementation. The higher-end Radeons improve performance, and the increase the frame buffer to 16GB. That GPU includes 12GB of memory, making it a bit more “future-proof” than the 8GB offerings. With that said, let’s take a look at AMD’s and NVIDIA’s current graphics card lineups, with six on the Radeon side, and seven on the GeForce side – and all thirteen of which have been tested here.įor creative purposes, AMD’s Radeon RX 6700 XT may offer the best bang-for-the-buck – at least if we ignore the ongoing problem of rampant price-gouging that’s going on in the market. For the sake of time, we wanted to focus on GPU here, and do more in-depth CPU testing in the future, including taking a look at CPU + GPU rendering for both GeForce and Radeon, not just one or the other. In our testing, Cycles has improved CPU rendering performance as it has with the GPU, but the differences are not to the same extent. AMD & NVIDIA GPU Lineups, Our Test Methodologiesįirst things first: let’s talk about the lack of CPU-specific performance in this article. If your coffee (or drink of choice) is full, and you feel a little ambitious, you can peruse all of what’s new in the Blender 3.0 release notes. Really – with as often as new Blender versions come out, the feature set grows at a seriously fast pace. One last addition we want to call out is USD importing, something else, like the asset browser, that really propels the seriousness of Blender forward. Still, the base has been laid, so it’s really great to see the feature finally come to fruition. Blender notes that this feature isn’t perfect right now, and that some additional functionality is found in the current Blender 3.1 alpha. Asset browsers have been standard fare for many design suites, as they not only allow you to access your own assets quickly and easily, but also use additional libraries so you can have plenty of options at-the-ready.
#Blender 3.0.0 driver#
Radeon Pro Enterprise 21.Q4 will officially add support, and we’d assume the next gaming driver will, as well.īlender’s asset browser debuting with 3.0Īnother major improvement to Blender 3.0 is the arrival of a much-desired feature: an asset browser.
#Blender 3.0.0 download#
If you want to give HIP a try, you will need to download the beta driver. Likewise, Linux support for HIP is also still in the works. Well… that assumes you’re at least using an RDNA (RX 5000) or RDNA2 (RX 6000) Radeon, as earlier models are not yet supported. This updated engine is completely compatible with the previous Cycles, and will improve performance on both CPUs and GPUs.Īs we’ve also covered before, Blender 3.0 removes OpenCL rendering, which has led AMD to implement its HIP API so Radeon users won’t notice the change. This is the release that ushers in a completely overhauled Cycles render engine, dubbed during its development as Cycles X. But, none of this actually matters too much – what does matter is what these updates include. As we recently reiterated, we’re likely to see a new major version number every two years, meaning Blender 4.0 will release in 2023. Nonetheless, going forward, we’re going to start seeing a bit of a different versioning scheme for Blender. Way back during our in-depth look at Blender 2.80, we mentioned that it could have been called 3.0 quite easily. In recent years, Blender developers have been seriously busy, with each new launch encompassing a huge collection of improvements and new features. The truth is, there’s not so much new from 2.93 to 3.0 that a new major version number was necessary, but that’s because every Blender release lately would have deserved the same jump.
#Blender 3.0.0 professional#
It’s being used by professional studios and they have even made video games and movies with it.Įach new version includes new tools and utilities to apply to our creations: flow simulator, special render filters, completely customizable physics engines or combustion systems among others, which turns Blender into a versatile and complete software.Blender 3.0 with official Sprite Fright project Without a doubt, it has a big user community and there are endless tutorials and examples on the internet.
![blender 3.0.0 blender 3.0.0](https://devtalk.blender.org/uploads/default/optimized/2X/9/971283c742daf52e3cc8ae733491a454b441d25b_2_1380x776.png)
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Maybe the main problem of Blender is its high difficulty which might make learning it quite complex. Its complex interface lets you work with an endless amount of tools like primitive functions, nurb curves,…īlender is compatible with most formats and standard programs like 3D Studio, Autodesk FBX, Collada, Wavefront or Stl. The program lets you model, render, texture, illuminate, animate and post-produce any kind of three-dimensional scenes.
![blender 3.0.0 blender 3.0.0](https://www.blendernation.com/wp-content/uploads/2021/05/2021-05-15-01_34_53-Reference_Release-Notes_3.0_Animation-Rigging-Blender-Developer-Wiki-%E2%80%94-Mozilla-728x336.png)
#Blender 3.0.0 free#
Blender is a powerful development tool to create 3D images and animations, whose main advantage regarding other similar tools like 3D studio or Maya is that this is a completely free application.